![]() ![]() Where the Pyrolancer wants to see the battlefield with indiscriminate damage and fire abilities, the Pugilist is the precise scalpel that deals targeted damage to a singular target. ![]() The Guardian prefers Conviction and Insight as their primary characteristic upgrades.Īs the resident support class, the Guardian’s passive ability allows them to cleanse negative effects from an adjacent character, once the Guardian has activated abilities three times. Guardians aren’t completely helpless and can easily act as bulwarks with their preference for heavy armor and shields in a pinch to pin an enemy down or fill a gap in the party’s formation. The Guardian has a slew of healing and defensive abilities, while even most of the class’ damage abilities usually have some kind of debuffing effect, such as blinding or rooting a target enemy into position. ![]() If the Pyrolancer doubles down on offense, then the Guardian is the quintessential support class, meant to keep allies fighting fit and the enemy weakened. The Pyrolancer’s total damage goes up by a percentage for every burning hex around them, so you definitely want to lay down as much fire and then strike at your target for massive damage. The Pyrolancer’s passive ability fits perfectly into their role of spreading fire and, in turn, benefitting from it. ![]() This class’ preferred stat upgrades are Physique and Mind. Of all the classes in The Iron Oath, this one only has one support ability to buff nearby allies, but most commonly you’ll want the Pyrolancer on the front line burning up the enemy with flaming strikes and spells. The creatively-named Pyrolancer class is a powerful melee damage-dealer and terrain manipulator capable of hitting burn effects on targets, hitting multiple enemies in a row, laying down fire traps, or even creating rows of fire to make movement treacherous for the opponent. Here’s everything you need to know about character classes in The Iron Oath. If you do run out of ability charges or simply don’t want to use them, all classes have a basic attack that has no limit to the number of uses. In addition, all abilities can be further upgraded as you level up, increasing the power of an ability, giving it extra use charges, or layering an extra effect.Īll abilities have a base use limit of three per fight and dungeon crawl and these can only be regenerated while camping and burning the appropriate incense. At a sufficiently high level, each character can equip a maximum of four abilities out of the total six, so there’s enough flexibility for you to experiment with different loadouts and builds to suit your playstyle and needs. These classes define each character’s battlefield role and what they can do in battle.Īll classes have six associated abilities, usually split into damage abilities and support or miscellaneous abilities, though the exact number of each can vary from class to class. In The Iron Oath, players will bring parties of characters into combat with each associated with a specific class. ![]()
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